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Weapons

Eighteen guns in five classes, plus grenades and knives. Five of them are ready from your first match, the rest unlock as you level up the weapon before it.

Jump to: Assault rifles Submachine guns Sniper rifles Shotguns Pistols, Equipment, Attachments and camos.

Assault rifles

WeaponFireRate (rpm)DamageFalloff rangeMagazineUnlock
M4A1Full auto78032 to 2218 to 50 m30Starter
AKMFull auto60038 to 2718 to 48 m30M4A1 level 5
Mk 17Full auto56042 to 3122 to 58 m20AKM level 7
FAMAS F1Full auto100026 to 1816 to 42 m25M4A1 level 10

Submachine guns

WeaponFireRate (rpm)DamageFalloff rangeMagazineUnlock
WaspFull auto90028 to 1510 to 28 m30Starter
HornetFull auto95024 to 1412 to 30 m40Wasp level 5
BruteFull auto62034 to 1811 to 30 m25Wasp level 9
TalonFull auto120022 to 139 to 26 m25Hornet level 8

Sniper rifles

WeaponFireRate (rpm)DamageFalloff rangeMagazineUnlock
L96A1Bolt action48110120 to 220 m5Starter
SVDSemi auto17080 to 7070 to 170 m10L96A1 level 5
M107Semi auto80150150 to 260 m10SVD level 8

Shotguns

WeaponFireRate (rpm)DamageFalloff rangeMagazineUnlock
M1014Semi auto8 pellets22 to 6 per pellet6 to 20 m8Starter
RavagerPump action9 pellets26 to 7 per pellet8 to 24 m6M1014 level 5
TempestFull auto30012 to 3 per pellet6 to 18 m8Ravager level 8

Pistols

WeaponFireRate (rpm)DamageFalloff rangeMagazineUnlock
M9Semi auto48038 to 208 to 26 m15Starter
WardenSemi auto42044 to 248 to 26 m12M9 level 4
RattlerFull auto110019 to 107 to 20 m20M9 level 8
HammerSemi auto23068 to 4610 to 32 m7Warden level 8

Equipment

Every class carries two grenades or throwing knives per life.

Attachments and camos

Each weapon levels up from 1 to 30 as you play, with 100 XP per kill and 50 more for a headshot. Levels unlock up to four attachments per weapon, from optics (red dot, holographic sight and a 4x scope) to suppressors, compensators, grips, a bipod, a laser sight, fast and extended magazines, stocks and special ammunition.

Ten camos unlock along the way: Desert, Forest, Urban, Snow, Tiger, Cobalt, Ember, Gold, Diamond and Holo at level 30.

Damage values are per hit, from the start to the end of the falloff range. Headshots deal more. See how to play for classes and controls.