Weapons
Eighteen guns in five classes, plus grenades and knives. Five of them are ready from your first match, the rest unlock as you level up the weapon before it.
Jump to: Assault rifles Submachine guns Sniper rifles Shotguns Pistols, Equipment, Attachments and camos.
Assault rifles
| Weapon | Fire | Rate (rpm) | Damage | Falloff range | Magazine | Unlock |
|---|---|---|---|---|---|---|
| M4A1 | Full auto | 780 | 32 to 22 | 18 to 50 m | 30 | Starter |
| AKM | Full auto | 600 | 38 to 27 | 18 to 48 m | 30 | M4A1 level 5 |
| Mk 17 | Full auto | 560 | 42 to 31 | 22 to 58 m | 20 | AKM level 7 |
| FAMAS F1 | Full auto | 1000 | 26 to 18 | 16 to 42 m | 25 | M4A1 level 10 |
- M4A1: The benchmark assault rifle. Accurate and controllable at every range.
- AKM: A heavy caliber rifle. Strong recoil, but every bullet hits hard.
- Mk 17: A battle rifle with a heavy cartridge. Three torso hits are enough.
- FAMAS F1: A compact bullpup that fires a thousand rounds a minute.
Submachine guns
| Weapon | Fire | Rate (rpm) | Damage | Falloff range | Magazine | Unlock |
|---|---|---|---|---|---|---|
| Wasp | Full auto | 900 | 28 to 15 | 10 to 28 m | 30 | Starter |
| Hornet | Full auto | 950 | 24 to 14 | 12 to 30 m | 40 | Wasp level 5 |
| Brute | Full auto | 620 | 34 to 18 | 11 to 30 m | 25 | Wasp level 9 |
| Talon | Full auto | 1200 | 22 to 13 | 9 to 26 m | 25 | Hornet level 8 |
- Wasp: A breaching SMG. High rate of fire, soft recoil, deadly up close.
- Hornet: Ultra compact. Forty rounds, almost no recoil, very quick to shoulder.
- Brute: Heavy rounds at a measured rate. Three hits are enough up close.
- Talon: Twelve hundred rounds a minute. A corridor shredder that empties fast.
Sniper rifles
| Weapon | Fire | Rate (rpm) | Damage | Falloff range | Magazine | Unlock |
|---|---|---|---|---|---|---|
| L96A1 | Bolt action | 48 | 110 | 120 to 220 m | 5 | Starter |
| SVD | Semi auto | 170 | 80 to 70 | 70 to 170 m | 10 | L96A1 level 5 |
| M107 | Semi auto | 80 | 150 | 150 to 260 m | 10 | SVD level 8 |
- L96A1: A bolt action sniper rifle. One torso hit is enough, at any range.
- SVD: A semi automatic marksman rifle with fast follow up shots.
- M107: An anti materiel rifle. Any body hit is fatal, but it is heavy and slow to aim.
Shotguns
| Weapon | Fire | Rate (rpm) | Damage | Falloff range | Magazine | Unlock |
|---|---|---|---|---|---|---|
| M1014 | Semi auto | 8 pellets | 22 to 6 per pellet | 6 to 20 m | 8 | Starter |
| Ravager | Pump action | 9 pellets | 26 to 7 per pellet | 8 to 24 m | 6 | M1014 level 5 |
| Tempest | Full auto | 300 | 12 to 3 per pellet | 6 to 18 m | 8 | Ravager level 8 |
- M1014: A semi automatic shotgun. Eight pellets per shot, devastating indoors.
- Ravager: The classic pump. Tight spread and longer reach, one pump between shots.
- Tempest: A fully automatic shotgun. Three hundred rounds a minute.
Pistols
| Weapon | Fire | Rate (rpm) | Damage | Falloff range | Magazine | Unlock |
|---|---|---|---|---|---|---|
| M9 | Semi auto | 480 | 38 to 20 | 8 to 26 m | 15 | Starter |
| Warden | Semi auto | 420 | 44 to 24 | 8 to 26 m | 12 | M9 level 4 |
| Rattler | Full auto | 1100 | 19 to 10 | 7 to 20 m | 20 | M9 level 8 |
| Hammer | Semi auto | 230 | 68 to 46 | 10 to 32 m | 7 | Warden level 8 |
- M9: The service pistol. Reliable and accurate, with a large magazine.
- Warden: A heavy caliber pistol. Fewer rounds than the M9, more damage.
- Rattler: A fully automatic pistol that empties its magazine in under two seconds.
- Hammer: A magnum pistol. Two torso hits or one headshot, but only seven rounds.
Equipment
- Frag grenade: goes off 3.5 seconds after the throw, and holding it shortens the fuse.
- Flashbang: no damage, but it blinds and deafens, more so up close and facing it.
- Smoke grenade: a thick cloud about seven meters wide for around fifteen seconds.
- Throwing knife: flies almost straight and kills in one hit. Walk over it to pick it up.
- Combat knife: one hit kills at arm's length. Press F.
Every class carries two grenades or throwing knives per life.
Attachments and camos
Each weapon levels up from 1 to 30 as you play, with 100 XP per kill and 50 more for a headshot. Levels unlock up to four attachments per weapon, from optics (red dot, holographic sight and a 4x scope) to suppressors, compensators, grips, a bipod, a laser sight, fast and extended magazines, stocks and special ammunition.
Ten camos unlock along the way: Desert, Forest, Urban, Snow, Tiger, Cobalt, Ember, Gold, Diamond and Holo at level 30.
Damage values are per hit, from the start to the end of the falloff range. Headshots deal more. See how to play for classes and controls.
